Rules

Adventures of Mythos is a very complex Role Playing Game (RPG) that takes place in the fictional universe called Mythos. To fully understand Mythos and its inhabitants and containments, please see Medieval Universes Wiki.

New Users
New users are granted one character. They are given 1000 Credits and 1 Mythos Token. They start at Level One and start in either, , or. The player must first choose their class (Warrior, Mage, or Rogue).

Quests
Quests can be played even at level one. Quests are player created missions. They are all different and can earn you rewards. Although all quests are different, all are controlled by a Dungeon Master. The Dungeon Master decides EVERYTHING in the quest. They control all monsters, obstacles, and even rewards. All rewards come from the inventory of the Dungeon Master. Every single quest has a different set of rules, although they must all follow basic rules.

Rules

 * No cheating is allowed. Any cheating will be punished.


 * All monsters must use moves that exist on their page. Monsters must act fairly.


 * No more than 5 players can play in a single quest. This does not include the Dungeon Master.

Credits
Credits are the currency in AOM. Credits can be used for nearly anything including; Prices vary from each option.
 * Leveling Up
 * Increasing Stats
 * Learning New Tactics or Spells
 * Buying From Other Players
 * Participating in Certain Tournaments
 * Buying a Battle Pet
 * Creating a New Character

Earning Credits
Credits can be earned by completing quests, selling objects, or win PvP matches

Classes
Classes are the specific type of player you are. Your class determines what Tactics or Spells you can use, how powerful you can be, and your damage. The default classes are Warrior, Mage, and Rogue. These classes are free, but cannot be purchased later on, however, while other classes can be baught according to your Level. Classes cannot be changed during battle like Weapons, but can be changed after battle.

New T&Ss can be bought for Classes at the T&amp;S Shop.

Stats
The Stats on a player are HP and MP. Say I had a base stat for HP 100 and MP 1. If I had 100 cr, I could change 1 MP to 2 MP. 1 point is equal to 1 stat point. 1 Mythos Token counts as ten stat points.

Levels
Levels are the ranking of your character. Each player's character starts at level one. It costs a different mount of Battle Points to level up. Battle Points are earned by defeating monsters.

Every five times a character levels up, 10 Mythos Tokens are awarded.

Battle
Battle is the process of fighting another player or creature in AOM. See the Example: Battle for an example of a battle.

Tactics and Spells
Tactics and Spells are offensive and defensive abilities used in battle. As you level up and rank up, more Spells and Tactics will become avaliable in the Class Shop, each with a different ability. While in battle you choose between your character's tactics and spells and choose the one you want to use currently. After a tactic or spell is used, it is the other player or monster's turn to make a move.

Health
Health Points or HP is the health remaining of a character. When the character's HP is 0, the character is knocked out and must exit the fight, loosing an amount of cr.

Magic Points
Magic Points or MP are the remaining points used to use tactics and spells. Some tactics or spells use more MP than others. 1 MP is regenerated every turn, but there are other methods of recieving MP during battle.

Pets
Pets are just like a character; they can be named, they can go into battle, but they cannot learn moves. They can have armor though. Every turn, they take a turn as well as the character. When they have 0 HP, they rest for the battle and can be used next battle.

Struggle
When no MP is left, one move can be used. Struggle is a move that can only be used when there is 0 MP on a player. The user sacrifices a amount of HP for an amount of MP. Here is an example;

26 HP for 26 MP

10 HP for 10 MP

etc

Weapons Weapons can be baught to amplify damage of special spells or tactics. For instance, imagine you were looking to purchase a T&amp;S that was amplified by a melee weapon. Melee weapons amplify melee tactics while magic weapons amplify magic spells. There are many other amplifications, but if a ____ weapon is matched with a ____ spell, it is amplified. Imagine you were looking for a tactic to be amplified by a Melee Weapon. If you found a melee tactic that was 200 damage, and your melee weapon amplified a melee tactic by 2, the damage done by the tactic. However, if the types did not match, the 200 would stay the same. A weapon's type is marked by an astrich. Tactics or Spells w/o a type say "Cannot be amplified"Only one weapon can be wielded at a time. It uses an entire turn to change a weapon.

Shields
Shields are just the opposite of weapons, they decrease damage taken.

Example
Titan Shield

Damage Resistance: x0.5

5000 cr.

Mythos Tokens
Mythos Tokens are more premium currency. They are only obtainable by completing extremely challenging quests or by leveling up.

One Mythos token equals 1000 cr. Mythos Tokens can be exchanged for Credits, but credits cannot be exchanged for Mythos Tokens.

Special Level Gifts
Special abilities are granted to players upon reaching a certain level with atleast one character. Admins recieve all special abilities at level 1.
 * Level 5: Shops can be opened and players can create quests
 * Level 10: The Forge can be used
 * Level 15: Ability to create a new character, costing 10000 cr or 10 Mythos Tokens

Edits for Credits
We have a special offer here in AOM; getting 20 edits a day in Medieval Universes Wiki will earn you 200 credits here to spend on Adventures of Mythos! Remember, just once a day, talk pages and profiles do not count, neither do blogs or comments, and no puny one word changes count!