User:Toothless100/Sandbox

This is my sandbox, where I will brainstorm my ideas until they are given the OK by Zeokx or Lunos.

Below is a list of sub-sandboxes I have created. The titles should be self-explanatory.

User:Toothless100/Sandbox/Dragonslayer Knight

User:Toothless100/Sandbox/Teller

User:Toothless100/Sandbox/Example Battles

User:Toothless100/Sandbox/Quest Drafts

User:Toothless100/Sandbox/Levelling Guide

User:Toothless100/Sandbox/Random Encounter Ideas

User:Toothless100/Sandbox/Lists

Deathbringer
HP: 2500

MP: 500

Deathbringer's Scales: 98% resistance to all damage.

Fireball

 * Magic

Damage: 30

MP: 10

Recoil: 10

Healing: 0

Fireblast

 * Magic

Damage: 80

MP: 25

Recoil: 10

Healing: 0

Effects: Hits a group of enemies

Necroblast
Damage: 120
 * Necrotic

MP: 35

Recoil: 10

Healing: 0

Tail Sweep
Damage: 50
 * Melee

MP: 10

Recoil: 0

Healing: 0

Effects: causes the target to miss their next go

Swipe
Damage: 55
 * Melee

MP: 10

Recoil: 10

Healing: 0

Meditation
Damage: 0

MP: 25

Recoil: 0

Healing: 200

Ogro
HP: 200

MP: 5

Weapon: Wooden Club

Smash
Damage: 35
 * Melee

MP: 1

Recoil: 20

Healing: 0

War Cry
Damage: 0

MP: 0

Recoil: 0

Healing: 0

Effects: Targets all enemies; causes all targets to miss their next turn.

Sluha
HP: 250

MP: 20

Weapon: Iron Hammer

Armour: Tortoiseshell - 15% damage reduction

Smash
Damage: 35
 * Melee

MP: 1

Recoil: 20

Healing: 0

Pound
Damage: 40
 * Melee

MP: 5

Recoil: 10

Healing: 0

Effects: hits a group of enemies

Malus
HP: 400

MP: 100

Pound
Damage: 40
 * Melee

MP: 5

Recoil: 10

Healing: 0

Effects: hits a group of enemies

Ram
Damage: 55
 * Melee

MP: 5

Recoil: 10

Healing: 0

Hyaener
HP: 180

MP: 25

Slash
Damage: 20
 * Melee

MP: 2

Recoil: 0

Healing: 0

Bite
Damage: 40
 * Melee

MP: 4

Recoil: 0

Healing: 0

Deathbringer Shield
This is a legendary shield currently in the possession of Armand Styrke. It is believed to be made from the scales of Deathbringer himself.

90% resistance to all damage.

Cannot be bought.

Wooden Club
Amplifies melee damage. Can be bought in Weapons Shop for 100c.

Iron Hammer
Amplifies melee damage. Can be bought in Weapons Shop for 500c.

My Opinions
These are not ideas. They are my opinions on how I believe the rules could be changed to be made better. You can see a complete list of these ideas and questions on this blog.

Who Attacks First?
In PvP battles, the higher levelled character goes first. However, what about fights against monsters, or when two players are the same level? I think we need another attribute, perhaps called Speed or Agility. Each class could have a default, and you could use credits to buy Speed 'points'. In battle, whichever player/monster has the highest Speed goes first.

The Point of Weapons
In this RPG, weapons only amplify certain types of damage. If this is all they do, then surely it would be easy enough to buy a Wooden Staff and a Wooden Sword, and use them for their respective amplifying skills, instead of buying something more expensive like an Iron Hammer which does the same thing.

Of course, I may be mistaken - each weapon may amplify its damage type by a certain percentage, so more expensive weapons would have better amplification. If someone could explain this to me I would be grateful.